Substractive Spheres
A similar GLSL implementation of the Architectural fractales example , using spheres interesctions as a raycasting algorythm .

< Download the QC implementation : tL_substractive_sphere_b2.2
Architectural fractales
A GLSL implementation of the Menger Sponge fractal , using a raycasting technic ( orignal implemetation by Fractal Lab ) .

< Download the QC implementation : tL_LeCorbusier_factal_b3.3.qtz
Hydrogen electron orbitals
A GLSL implementation of the hydrogen electron orbitals quantic states. It evaluates the probablity density , for the first levels of n (with standarts conventions n , l , m=0 ) , using a raycasting technic ( allows also mixing between two quantic states ) .

< Download the QC implementation : tL_hydrogen_electron_raycast_b2.6.qtz
Bullet Soft Bodies example for Quartz Composer
Soft meshes colliding using the C++ Bullet game physics simulation library ported to Quartz Composer :
< Download and unzip : tLBulletSoftBody.zip . The folder contains :

< The QCPlugin file: tLBulletSoftBody.plugin .
< A Quartz Composer composition file : tLBullet_SoftBody_b1.4.qtz.
< The XCode project folder : tLBulletSoftBody .
Bullet 'Hello World' example for Quartz Composer
Polygon shapes colliding using the C++ Bullet game physics simulation library ported to Quartz Composer :
< Download and unzip : tLBullet_HelloWorld.zip . The folder contains :

< The QCPlugin file: tLBulletHelloWorld.plugin .
< A Quartz Composer composition file : tLBullet_HelloWorld_b1.2.qtz.
< The XCode project folder : tLBulletHelloWorld .
Box2D Confined Example for Quartz Composer
Polygon shapes colliding using the C++ Box2D library ported to Quartz Composer :
< Download and unzip : tLBox2DConfined.zip . The folder contains :

< The QCPlugin file: tLBox2D_Confined.plugin .
< A Quartz Composer composition file : tLBox2D_Confined_b1.1.qtz.
< The XCode project folder : tLBox2D_Confined_b1.0 .
Collisions on Quartz Composer
Particles colliding using the C++ tLPhysics library ported to Quartz Composer :
< Download and unzip : tLPhysicsCollisionQC.zip . The folder contains :

< The QCPlugin file: tLPhysicsCollisions.plugin .
< A Quartz Composer composition file : tL_SphereCollisions_b1.1.qtz.
Collisions on Touch Designer
Particles colliding using the C++ tLPhysics library compiled as a .dll file ported to Touch Designer :
< Download and unzip : tL_CPP_Physics.zip . The folder contains :

< The project file tL_CPP_Physics_b1.3.toe .
< The component file tL_CPP_Physic_TOP.tox .
< The .dll file tL_CPP_Physic_TOP.dll .
Quantum Interferences
A GLSL implementation of quantic reflexions , displaying interference fringes :

< Download the Touch Designer implementation : tLQuanticReflexion_b1.18.toe
< Download the Quartz Composer implementation : tl_quantum_reflexion_b1.7.qtz
tLPhysics for Mac OSX
A standalone application for Mac OSX that implements a 3D physics engine ( inspired by the library used in the Tree Spring example ) .

The engine is packed in a C++ framework, with no dependencies to extenal libraries .
It simulates, for a particle system :
- collisions between particles, collisions with the bounding surfaces, springs connections
- gravity .
- forces .
< Download the tLPhysics demo application : tLPhysics.zip
Codes cleaning is still needed , but the tLPhysics C++ framework will be available soon ( with a demo application for Cocoa , as an XCode project ).
